User testing

In order to create an application that can meet users' needs and is usable (in other words that is designed with the User Experience in mind), we conducted tests in a controlled environment on Thursday.


First, we selected seven boys from the Jamila district and, secondly, also a group of girls from a high school near the Djibril school, based on the age criterion (15-16 years). We put these young people in front of our first prototype to see how they would cope. Then we also designed a questionnaire so that they could give us feedback.


These tests made it clear that the first interface was incomprehensible for 70% of the young people. For example, at first glance, they did not understand that the images in the language selection menu of the first interface represented the buttons for language selection, and they preferred to use clearer and more identifiable color buttons rather than images.


Nevertheless, the young people have all expressed an interest in using the application, for its private aspect (you don't need to identify yourself to use it), but also because of the games that will be available once the application is finished.


So, we have taken these comments into account and have already started working on a new interface based on their suggestions. We will then continue our user tests to ensure that we offer an application adapted to the "user experience".

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